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Sylvain Vignaud

3D engineer, Ubisoft Montreal

Singapore - Singapore

 HomeUnited StatesSylvain Vignaud

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Schools attended

ENSEA (ingénieurs électronique, informatique, automatique et des télécommunications)
IUT Orléans la Source (Université Orléans la Source)

Since 2008: Ubisoft Montreal

3D engineer
Sector: Software publishers

2007 - 2008 : Lucasfilm Singapore

Software Engineer
Lucasfilm Singapore in a branch of the Lucasfilm group. There are three components: television animation series based on Star Wars, effects for the cinema industry customers, and video games based on the Star Wars universe for hand held consoles.

I worked on Clone Wars - Jedi Alliance, on the Nintendo DS. I invented a new algorithm to compute characters shadows on low end platform, making this game the first ever on DS to display complex animated shadows on the DS.

I also worked and optimized the rendering engine, the collision and camera systems, I created tools for the artists and game designers workflow, and I implemented gameplay logic.
Sector: Software publishers

2003 - 2006 : F4-Group

Software Engineer
F4 is a French video game company based in Paris near the Champs Élysées.
I have worked on several projects and on several platforms:
* development on Nintendo Gamecube and PC/DirectX9
* 3D rendering engine development, improvements and optimizations
* Collisions library
* Tools for artists and game designers
* Collada importer for geometries, animations and materials with pixel shaders
* Worked on Trium Planeta (unpublished), Pocket Castle(unpublished), Stardust Academy (unpublished), Lafuma Unlimit, Lafuma Unlimit 2, Eco Battle With Detritus, Empire of Sports and Exalight.
Sector: Software publishers

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