Sylvain Vignaud
3D engineer, Ubisoft Montreal
Singapore - Singapore
| English | French |
Schools attended |
ENSEA (ingénieurs électronique, informatique, automatique et des télécommunications) |
IUT Orléans la Source (Université Orléans la Source) |
Since 2008: Ubisoft Montreal |
3D engineer
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Sector: Software publishers |
2007 - 2008 : Lucasfilm Singapore |
Software Engineer
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Lucasfilm Singapore in a branch of the Lucasfilm group. There are three components: television animation series based on Star Wars, effects for the cinema industry customers, and video games based on the Star Wars universe for hand held consoles. I worked on Clone Wars - Jedi Alliance, on the Nintendo DS. I invented a new algorithm to compute characters shadows on low end platform, making this game the first ever on DS to display complex animated shadows on the DS. I also worked and optimized the rendering engine, the collision and camera systems, I created tools for the artists and game designers workflow, and I implemented gameplay logic. | |
Sector: Software publishers |
2003 - 2006 : F4-Group |
Software Engineer
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F4 is a French video game company based in Paris near the Champs Élysées. I have worked on several projects and on several platforms: * development on Nintendo Gamecube and PC/DirectX9 * 3D rendering engine development, improvements and optimizations * Collisions library * Tools for artists and game designers * Collada importer for geometries, animations and materials with pixel shaders * Worked on Trium Planeta (unpublished), Pocket Castle(unpublished), Stardust Academy (unpublished), Lafuma Unlimit, Lafuma Unlimit 2, Eco Battle With Detritus, Empire of Sports and Exalight. | |
Sector: Software publishers |
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